Spell
NormalRare Value
Archetype:
Crystal Beast
View:
3897
If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards.
Rare Value — Power Evaluation
Final Score: 42 ± 5 · Confidence: Medium
- Intrinsic: 41 · Deck: 46 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Utility
Why it scores here
Rare Value is a conditional resource engine that functions as a support utility in Crystal Beast decks. Its core strength is the +2 card draw, which becomes advantageous when CBs recur from the GY—turning the cost into a feature of the archetype. However, it requires a pre-existing board state of 2+ Crystal Beasts in your S/T zone, is vulnerable to hand-trap negation, and provides zero opponent interaction. Zero combo appearances and lack of tempo-building capability limit its power; it is pure resource generation without the synergy or disruption that would elevate a score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Requires 2+ Crystal Beasts in S/T zone already present; accessible only in CB-focused decks where 71.2% of the deck sample runs it, confirming reliable access within the archetype (observed). |
| Combo & Conversion | 15 | Zero appearances in the combo database and no board-building effects in the text; pure resource tool, not a combo driver (verified). |
| Resource Economy | 65 | Draws 2 cards for the cost of 1 spell activation and 1 CB sent to GY; net roughly even or slightly positive if CBs recur from the GY, which is core to the archetype (inferred). |
| Effect & Interaction | 0 | Provides zero opponent interaction, disruption, or negation; purely a resource-generation card with no interactive component (verified). |
| Material Utility | 0 | As a Normal Spell Card, cannot serve as any kind of material, level, attribute, or Tuner (verified). |
| Resilience & Flexibility | 25 | One-shot activation vulnerable to Ash Blossom, Hand Destructive Destruction, and similar hand traps; no recovery if negated and no multi-turn utility (verified). |
| Deck-Building Efficiency | 45 | Archetype-locked to Crystal Beast with no generic splash potential; however, 71.2% inclusion in CB decks and avg 1.59 copies per deck suggests low brick rate within its home (observed). |
Calculation
Weight profile: Primary role: Recovery/Recursion. Intrinsic ≈ 41, Deck ≈ 46, Meta = provisional. Modifiers: Archetype-locked (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Strong +2 card draw in a resource-hungry archetype
- High inclusion rate in Crystal Beast decks (71.2%) confirms reliability as a standard support piece
- Synergizes with CB GY recursion mechanics, turning the GY cost into a feature
- Multiple copies are playable without bricking (avg 1.59 per deck, 61 of 184 decks run 2–3)
Weaknesses
- Requires pre-existing board setup (2+ CBs in S/T zone) to activate
- Vulnerable to hand-trap negation with no recovery option
- Provides zero opponent interaction, disruption, or tactical value
- Archetype-locked and not splashable outside Crystal Beast
- One-shot activation with no recurring value or multi-turn utility
Counters / choke points
- Ash Blossom & Joyous Spring (negates activation)
- Hand Destructive Destruction (negates activation)
- Any hand trap that can negate spell card activation
Best use
Resource refuel engine in Crystal Beast control or midrange builds. Decks: Crystal Beast. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: requires 2+ CBs in S/T zone, opponent chooses 1 to send to GY, you draw 2 cards; Type: Normal Spell (Main Phase activation, negatable by hand traps); Archetype: Crystal Beast; Formats: TCG, OCG, MasterDuel, DuelLinks; Cannot be used as monster material (Spell Card type)
- Observed: 184 decks run this card with 71.2% in Crystal Beast archetype; Avg 1.59 copies per deck, max 3; distribution: 1 copy (112 decks), 2 copies (36), 3 copies (36); Top partners are 91–100% co-inclusive Crystal Beast cards, particularly Rainbow Bridge (91.8%) and Crystal Bond (91.3%); Zero appearances in recorded combo boards across all playable combinations
- Inferred: Resource economy is positive in practice when CBs recur from GY, which is a core mechanic of the archetype; Combo conversion is low due to lack of tempo acceleration or board-building effects; Deckbuilding efficiency is good within CB due to 71.2% inclusion rate and low garnet rate (avg 1.59 copies); Archetype-locked utility indicates it is a standard support piece rather than a flex slot
- Data gaps: Zero combos supplied — combo conversion is text-only inference with no empirical board-building data No StatisticsCard rows available — archetype inclusion percentages are inferred from 184-deck sample only, not from larger historical dataset No banlist token — assumed unlimited (3 copies legal) in all formats No metagame ranking — card is not a top card in any format; no competitive performance context






