Rare Value
Spell Normal

Rare Value

  • Archetype:
  • Crystal Beast

  • View:
  • 3897




If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 6, 2026
42± 5/ 100
Power Score
Intrinsic 41
Deck 46

Rare Value — Power Evaluation

Final Score: 42 ± 5 · Confidence: Medium

  • Intrinsic: 41 · Deck: 46 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Utility

Why it scores here

Rare Value is a conditional resource engine that functions as a support utility in Crystal Beast decks. Its core strength is the +2 card draw, which becomes advantageous when CBs recur from the GY—turning the cost into a feature of the archetype. However, it requires a pre-existing board state of 2+ Crystal Beasts in your S/T zone, is vulnerable to hand-trap negation, and provides zero opponent interaction. Zero combo appearances and lack of tempo-building capability limit its power; it is pure resource generation without the synergy or disruption that would elevate a score.

Axis scores

Axis Score Evidence
Accessibility 60 Requires 2+ Crystal Beasts in S/T zone already present; accessible only in CB-focused decks where 71.2% of the deck sample runs it, confirming reliable access within the archetype (observed).
Combo & Conversion 15 Zero appearances in the combo database and no board-building effects in the text; pure resource tool, not a combo driver (verified).
Resource Economy 65 Draws 2 cards for the cost of 1 spell activation and 1 CB sent to GY; net roughly even or slightly positive if CBs recur from the GY, which is core to the archetype (inferred).
Effect & Interaction 0 Provides zero opponent interaction, disruption, or negation; purely a resource-generation card with no interactive component (verified).
Material Utility 0 As a Normal Spell Card, cannot serve as any kind of material, level, attribute, or Tuner (verified).
Resilience & Flexibility 25 One-shot activation vulnerable to Ash Blossom, Hand Destructive Destruction, and similar hand traps; no recovery if negated and no multi-turn utility (verified).
Deck-Building Efficiency 45 Archetype-locked to Crystal Beast with no generic splash potential; however, 71.2% inclusion in CB decks and avg 1.59 copies per deck suggests low brick rate within its home (observed).

Calculation

Weight profile: Primary role: Recovery/Recursion. Intrinsic ≈ 41, Deck ≈ 46, Meta = provisional. Modifiers: Archetype-locked (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Strong +2 card draw in a resource-hungry archetype
  • High inclusion rate in Crystal Beast decks (71.2%) confirms reliability as a standard support piece
  • Synergizes with CB GY recursion mechanics, turning the GY cost into a feature
  • Multiple copies are playable without bricking (avg 1.59 per deck, 61 of 184 decks run 2–3)

Weaknesses

  • Requires pre-existing board setup (2+ CBs in S/T zone) to activate
  • Vulnerable to hand-trap negation with no recovery option
  • Provides zero opponent interaction, disruption, or tactical value
  • Archetype-locked and not splashable outside Crystal Beast
  • One-shot activation with no recurring value or multi-turn utility

Counters / choke points

  • Ash Blossom & Joyous Spring (negates activation)
  • Hand Destructive Destruction (negates activation)
  • Any hand trap that can negate spell card activation

Best use

Resource refuel engine in Crystal Beast control or midrange builds. Decks: Crystal Beast. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: requires 2+ CBs in S/T zone, opponent chooses 1 to send to GY, you draw 2 cards; Type: Normal Spell (Main Phase activation, negatable by hand traps); Archetype: Crystal Beast; Formats: TCG, OCG, MasterDuel, DuelLinks; Cannot be used as monster material (Spell Card type)
  • Observed: 184 decks run this card with 71.2% in Crystal Beast archetype; Avg 1.59 copies per deck, max 3; distribution: 1 copy (112 decks), 2 copies (36), 3 copies (36); Top partners are 91–100% co-inclusive Crystal Beast cards, particularly Rainbow Bridge (91.8%) and Crystal Bond (91.3%); Zero appearances in recorded combo boards across all playable combinations
  • Inferred: Resource economy is positive in practice when CBs recur from GY, which is a core mechanic of the archetype; Combo conversion is low due to lack of tempo acceleration or board-building effects; Deckbuilding efficiency is good within CB due to 71.2% inclusion rate and low garnet rate (avg 1.59 copies); Archetype-locked utility indicates it is a standard support piece rather than a flex slot
  • Data gaps: Zero combos supplied — combo conversion is text-only inference with no empirical board-building data No StatisticsCard rows available — archetype inclusion percentages are inferred from 184-deck sample only, not from larger historical dataset No banlist token — assumed unlimited (3 copies legal) in all formats No metagame ranking — card is not a top card in any format; no competitive performance context











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